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== Connection Establishment (HandleUseCircuitCode) == Triggered when a UseCircuitCode packet arrives from an endpoint with no existing client: # IsClientAuthorized() -- validates session/agent/circuit code via AgentCircuitManager.AuthenticateSession() # On success: AddClient() creates the LLUDPClient and LLClientView, starts the client # If AgentCircuitData is missing (shouldn't happen for a legitimately authorized circuit), the agent is force-closed # Any packets that arrived and were queued in m_pendingCache while the client was being created are reinjected into PacketReceived() # SendRegionHandshake() is called if this is not a teleport (teleportFlags <= 0) # On authorization failure: pending cache entry removed, warning logged, no client created AddClient() is synchronized across the whole scene (lock (this)) to avoid race conditions -- referenced Mantis #5365 in source comments as the reason. ----
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