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== 3. Parcel Auto-Return == Objects left on parcels they don't belong to are returned automatically based on parcel OtherCleanTime setting. === Trigger === ILandObject.ReturnLandObjects() is called periodically by the land module. Objects exceeding the parcel's OtherCleanTime are queued for return. === Process === # LandModule identifies objects that have exceeded their allowed time on the parcel. # Calls Scene.returnObjects() with the list. # returnObjects() calls IInventoryAccessModule.CopyToInventory(DeRezAction.Return) for each owner group. # CopyBundleToInventory() serialises objects, creates assets, inserts inventory items into owner's Lost and Found folder. # Scene.AddReturn() queues the return notification. # Scene.DeleteSceneObject() removes objects from scene and database. ; DB writes: * assets -- INSERT: serialised object XML * inventoryitems -- INSERT: item in Lost and Found * prims/primshapes/primitems -- DELETE ----
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