Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Open Simulator Technical Help
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
OpenSimulator Internals/Code Map/LLUDPServer
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Outgoing Packet Handler Timer Loop == The <code>OutgoingPacketHandler</code> thread runs a continuous loop with three chained timers: {| class="wikitable" |- ! Interval !! Action |- | 100ms || Check for unacked packets past their RTO; resend via <code>HandleUnacked()</code>. |- | 500ms || Send accumulated ACKs for all clients via <code>SendAcks()</code>. |- | 5000ms || Send ping checks to all clients via <code>SendPing()</code>. |} If no packet was sent in a loop iteration and there are connected clients, the thread sleeps 15ms. If there are no clients, it sleeps 100ms. ----
Summary:
Please note that all contributions to Open Simulator Technical Help may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Open Simulator Technical Help:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
OpenSimulator Internals/Code Map/LLUDPServer
(section)
Add topic