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OpenSimulator Internals/Code Map/LLClientView
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== Key Handler Categories == The packet handler methods (all static, taking (LLClientView c, Packet packet)) are organized into named regions in source. Notable groups: {| class="wikitable" ! Region !! Representative packets !! Notes |- | Scene/Avatar || AgentUpdate, SetAlwaysRun, AgentAnimation, AgentFOV, AgentThrottle, AgentPause/Resume || HandleAgentUpdate implements significance thresholds (QDELTABody/Head, VDELTA) so trivial camera/body jitter below a cosine threshold does not trigger a full event dispatch -- see CheckAgentMovementUpdateSignificance / CheckAgentCameraUpdateSignificance |- | Objects/m_sceneObjects || ObjectLink, ObjectDelink, ObjectAdd, ObjectShape, ObjectDuplicate, ObjectGrab/GrabUpdate/DeGrab, ObjectSpinStart/Update/Stop, MultipleObjectUpdate || HandleMultipleObjUpdate decodes a compact bitfield (position/rotation/scale, individual vs group, uniform-scale) into ObjectChangeType values for onClientChangeObject |- | Inventory/Asset || CreateInventoryFolder/Item, FetchInventoryDescendents, UpdateInventoryItem, RezScript, TransferRequest || HandleTransferRequest spawns a background permission check (HandleSimInventoryTransferRequestWithPermsCheck) for SimInventoryItem source type before calling MakeAssetRequest |- | Parcel || ParcelPropertiesRequest, ParcelDivide/Join, ParcelAccessListUpdate, ParcelReturnObjects, LandStatRequest || |- | Estate || EstateOwnerMessage (itself a sub-dispatch on a string method name: getinfo, setregioninfo, texturedetail, restart, estateaccessdelta, terrain, telehub, refreshmapvisibility, etc.), EstateCovenantRequest || |- | Groups || CreateGroupRequest, GroupRoleDataRequest, GroupMembersRequest, JoinGroupRequest, InviteGroupRequest || Delegates to IGroupsModule; returns early if module is not loaded |- | God || RequestGodlikePowers, GodKickUser, GodUpdateRegionInfo || |- | Money/Economy || MoneyTransferRequest, MoneyBalanceRequest, ObjectBuy, ParcelBuy || |} ----
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