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=== Interface === Agent operations: {| class="wikitable" |- ! Method !! Purpose |- | <code>CreateAgent(source, destination, aCircuit, flags, ctx, out reason)</code> || Creates a new agent circuit on the destination simulator. Entry point for teleport and login-to-region. |- | <code>UpdateAgent(destination, AgentData, ctx)</code> || Full child agent update: position, appearance, animation state. |- | <code>UpdateAgent(destination, AgentPosition)</code> || Lightweight position-only update for child agents. |- | <code>QueryAccess(destination, agentID, homeURI, viaTeleport, position, features, ctx, out reason)</code> || Checks whether the destination will accept this agent. Called before <code>CreateAgent</code>. |- | <code>ReleaseAgent(originRegion, agentID, uri)</code> || Destination notifies origin that the client has connected. Origin clears its teleport-pending state. |- | <code>CloseAgent(destination, agentID, auth_token)</code> || Closes an agent circuit on the destination simulator. |} Object operations: {| class="wikitable" |- ! Method !! Purpose |- | <code>CreateObject(destination, newPosition, sog, isLocalCall)</code> || Sends a scene object to the destination simulator. Used for prim crossings and object teleport. If <code>isLocalCall</code> is true, the object is cloned before transfer; if false, it is used as received from the wire. |}
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