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== Constructor == Two constructors: Scene(RegionInfo regInfo) -- base constructor Scene(RegionInfo, AgentCircuitManager, ISimulationDataService, IEstateDataService, IConfigSource, string version) -- full constructor Base constructor: # Creates SceneGraph (holds all entities and physics) # Hooks SceneGraph.UnRecoverableError -- triggers RestartNow() on physics crash # Sets defaults: PhysicalPrims=true, CollidablePrims=true, PhysicsEnabled=true, AllowAvatarCrossing=true, PeriodicBackup=true # Creates EventManager # Creates ScenePermissions Full constructor (called from OpenSimBase.CreateScene()): # Loads RegionSettings from SimulationDataService -- sets default terrain textures if missing, copies classic textures to PBR slots if PBR not set # Loads EstateSettings from EstateDataService # Creates SceneGridInfo from config and ServerURI # Hooks EventManager land object events to SimulationDataService storage # Reads [Startup] config -- draw distances, prim limits, physics flags, script engine, persistence timings, frame rate, viewer allow/deny lists, coarse location update interval, terrain update interval, backup interval # Reads [EntityTransfer] config -- AllowAvatarCrossing, DisableObjectTransfer # Reads [InterestManagement] config -- update prioritization scheme, reprioritization settings, object culling by distance # Creates SimStatsReporter # Starts timer watchdog ----
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