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== ROBUST Side == === AssetServiceConnector === OpenSim/Server/Handlers/Asset/AssetServerConnector.cs The connector loaded by ROBUST from [ServiceList]. Instantiates the asset service implementation and registers all HTTP handlers. Config section defaults to "AssetService"; overridden by the configName argument from the connector string. Required config: * LocalServiceModule -- DLL:class of the IAssetService implementation; throws if missing Optional config: {| class="wikitable" ! Key !! Default !! Notes |- | AllowRemoteDelete || false || If false, remote DELETE requests always return false |- | AllowRemoteDeleteAllTypes || false || If true (and AllowRemoteDelete = true), all asset types can be deleted remotely. If false, only Maptile assets |- | RedirectURL || (none) || If set, 404 GET responses redirect to this URL instead |} Handlers registered: {| class="wikitable" ! Handler !! Method !! Path |- | AssetServerGetHandler || GET || /assets |- | AssetServerPostHandler || POST || /assets |- | AssetServerDeleteHandler || DELETE || /assets |- | AssetsExistHandler || POST || /get_assets_exist |} All handlers except AssetsExistHandler receive an IServiceAuth instance. AssetsExistHandler has no auth. Console commands registered: * show asset <ID> -- displays metadata and first 80 bytes as hex * delete asset <ID> -- deletes asset via IAssetService.Delete() * dump asset <ID> -- writes raw asset data to a file named after the ID; refuses to overwrite existing files ---- === AssetServerGetHandler === OpenSim/Server/Handlers/Asset/AssetServerGetHandler.cs Handles: GET /assets URL patterns: {| class="wikitable" ! Path !! Calls !! Response |- | /assets/{id} || IAssetService.Get(id) || XML-serialized AssetBase; Content-Type: text/xml |- | /assets/{id}/data || IAssetService.GetData(id) || Raw binary data; Content-Type: application/octet-stream |- | /assets/{id}/metadata || IAssetService.GetMetadata(id) || XML-serialized AssetMetadata; Content-Type: SLUtil.SLAssetTypeToContentType(type) |} 404 handling: if RedirectURL is configured and the asset is not found, the response is an HTTP redirect to RedirectURL + original path rather than a 404. This allows chaining to a fallback asset server. Unknown path segments (anything other than "data" or "metadata" as the second segment) return 400 Bad Request. Note: the commented-out Content-Type line for the full asset GET shows the original intent was to use SLAssetTypeToContentType, but it was changed to always return "text/xml". ---- === AssetServerPostHandler === OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs Handles: POST /assets Two behaviors depending on whether an ID is present in the path: {| class="wikitable" ! Path !! Behavior !! Calls !! Returns |- | POST /assets || Store new asset || IAssetService.Store(asset) || XML-serialized string (the assigned ID) |- | POST /assets/{id} || Update existing asset data || IAssetService.UpdateContent(id, asset.Data) || XML-serialized bool |} Request body: XML-serialized AssetBase in both cases. Returns 400 Bad Request if deserialization fails. The update path (with ID) only uses asset.Data from the deserialized body -- the rest of the AssetBase fields are ignored. ---- === AssetServerDeleteHandler === OpenSim/Server/Handlers/Asset/AssetServerDeleteHandler.cs Handles: DELETE /assets AllowedRemoteDeleteTypes enum controls what can be deleted: {| class="wikitable" ! Value !! Behavior |- | None || Always returns false; no delete attempted |- | MapTile || Fetches asset first; deletes only if AssetFlags.Maptile is set |- | All || Deletes any asset type |} Sequence: # If allowedTypes == None: skip, return false # Fetch asset via IAssetService.Get(id) -- if not found, return false # If allowedTypes == All OR asset has Maptile flag: call IAssetService.Delete(id) # Otherwise: log debug message and return false Always returns XML-serialized bool. ---- === AssetsExistHandler === OpenSim/Server/Handlers/Asset/AssetsExistHandler.cs Handles: POST /get_assets_exist Request body: XML-serialized string[] of asset IDs. Response: XML-serialized bool[] -- one entry per ID, true if the asset exists. Calls IAssetService.AssetsExist(ids) directly. Returns 400 Bad Request if deserialization fails. No auth -- AssetsExistHandler is constructed without an IServiceAuth argument. ----
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