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OpenSimulator Internals/Connector Architecture/Asset Connector
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=== AssetServiceConnector === OpenSim/Server/Handlers/Asset/AssetServerConnector.cs The connector loaded by ROBUST from [ServiceList]. Instantiates the asset service implementation and registers all HTTP handlers. Config section defaults to "AssetService"; overridden by the configName argument from the connector string. Required config: * LocalServiceModule -- DLL:class of the IAssetService implementation; throws if missing Optional config: {| class="wikitable" ! Key !! Default !! Notes |- | AllowRemoteDelete || false || If false, remote DELETE requests always return false |- | AllowRemoteDeleteAllTypes || false || If true (and AllowRemoteDelete = true), all asset types can be deleted remotely. If false, only Maptile assets |- | RedirectURL || (none) || If set, 404 GET responses redirect to this URL instead |} Handlers registered: {| class="wikitable" ! Handler !! Method !! Path |- | AssetServerGetHandler || GET || /assets |- | AssetServerPostHandler || POST || /assets |- | AssetServerDeleteHandler || DELETE || /assets |- | AssetsExistHandler || POST || /get_assets_exist |} All handlers except AssetsExistHandler receive an IServiceAuth instance. AssetsExistHandler has no auth. Console commands registered: * show asset <ID> -- displays metadata and first 80 bytes as hex * delete asset <ID> -- deletes asset via IAssetService.Delete() * dump asset <ID> -- writes raw asset data to a file named after the ID; refuses to overwrite existing files ----
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