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OpenSimulator Internals/Walkthroughs/Avatar Rezzes Box
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== 1. Rezzing the Box == Avatar drags "Box" from inventory to the world. Scene.RezObject() β BasicInventoryAccessModule.RezObject(): # InventoryService.GetItem() -- fetches the box's inventory record from inventoryitems table. # AssetService.Get(assetID) -- fetches the serialised object XML from assets table. # Scene.GetObjectsToRez() -- deserialises XML into SceneObjectGroup (1 prim). # GetNewRezLocation() -- raycasts to ground surface for position. # DoPreRezWhenFromItem() -- sets name/description, links FromUserInventoryItemID if copyable. # Scene.AddNewSceneObject() -- adds to scene graph. # SimulationDataService.StoreObject() called immediately on add -- writes prim to DB. # CreateScriptInstances() -- no scripts in a plain box, so no-op. # Schedules full update to all clients. ; DB reads: * inventoryitems -- SELECT: box item record * assets -- SELECT: object XML asset ; DB writes (immediate on AddNewSceneObject): * prims -- INSERT: 1 row (UUID, SceneGroupID = same UUID for root, Name="Box", GroupPositionX/Y/Z, etc.) * primshapes -- INSERT: 1 row (shape data: PCode=9 box, ProfileShape=0, etc.) ; DB writes (on next backup cycle, ~18s later): * prims -- UPDATE: position/state confirmed * primitems -- INSERT: empty (no task inventory yet) ----
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