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=== Region Creation === OpenSim/Region/Application/OpenSimBase.cs -- CreateRegion() Called once per region on startup, and again on restart. Sequence: # Gets IRegionModulesController from ApplicationRegistry -- fatal exit if missing # Sets region ServerURI from ExternalHostName and HTTP port # Calls SetupScene() -- creates AgentCircuitManager and Scene instance (see Scene below) # Calls controller.AddRegionToModules(scene) -- loads all region modules # Verifies required permissions modules are loaded if SecurePermissionsLoading = true -- fatal exit if missing # Calls scene.SetModuleInterfaces() -- wires up module references # Calls SetUpEstateOwner() if estate has no owner -- prompts console interactively # Calls scene.loadAllLandObjectsFromStorage() -- loads parcels from region database # Calls scene.LoadPrimsFromStorage() -- loads all objects from region database # Adds RegionStatsSimpleHandler to MainServer # Calls scene.RegisterRegionWithGrid() -- registers with ROBUST GridService -- fatal exit on failure # Calls scene.CreateScriptInstances() -- starts script engine for loaded objects # Adds scene to SceneManager # Hooks scene.EventManager.OnShutdown Estate owner setup (SetUpEstateOwner()): * Checks [Estates] config for DefaultEstateOwnerName, UUID, email, password * If not found, prompts console interactively * If user does not exist and UserAccountService is a local service, creates the user account * Stores estate settings with owner UUID PopulateRegionEstateInfo(): * Loads estate settings for region from database * If no estate assigned: checks TargetEstate in Regions.ini, then DefaultEstateName in [Estates] config, then prompts console interactively * Can create a new estate or join an existing one ----
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