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OpenSimulator Internals/Walkthroughs/Avatar Change Outfit
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== 3. Viewer Sends AgentSetAppearance == OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs -- Client_OnSetAppearance() β SetAppearance() # Viewer sends AgentSetAppearance packet containing: #* New TextureEntry -- baked texture UUIDs for each face index. #* New VisualParams -- slider values (height, body shape, etc.). #* WearableCacheItems -- CacheId/TextureID pairs for each bake index. #* AvatarSize vector. # AvatarFactoryModule.SetAppearance() called under m_setAppearanceLock. # Calls sp.Appearance.SetVisualParams() -- updates slider bytes, recalculates avatar height if changed. # Calls sp.Appearance.SetTextureEntries() -- updates baked texture UUIDs in appearance. # Calls UpdateBakedTextureCache(): #* Checks local IAssetCache for each baked texture asset. #* Updates WearableCacheItems with confirmed TextureID and CacheId. #* If any textures missing from cache: sends SendRebakeAvatarTextures() -- viewer must re-upload. Throttled to one request per texture per 30 seconds. #* If full set valid and changed: stores to IBakedTextureModule (bake server cache). # Calls QueueAppearanceSave() (appearance changed). # Calls QueueAppearanceSend(). ; No immediate DB writes -- both saves are queued. ----
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