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== Key Structures == === packetInbox === A <code>BlockingCollection<IncomingPacket></code>. The receive thread produces; the <code>IncomingPacketHandler</code> thread consumes. Bounded only by memory. === TokenBucket / ThrottleRates === <code>Throttle</code> is a scene-wide token bucket capping total outbound bandwidth. <code>ThrottleRates</code> holds the per-client default rates for each traffic category (resend, texture, asset, land, wind, cloud, task, state, AvatarInfo). Both are configured from <code>[ClientStack.LindenUDP]</code>. === Pending cache === An <code>ExpiringCacheOS<IPEndPoint, Queue<UDPPacketBuffer>></code> keyed by endpoint. While a new client is being set up after a UseCircuitCode, all arriving packets for that endpoint are held here and reinjected once the client is ready. Entries expire after 60 seconds. === OqrEngine === <code>JobEngine</code> instance named "Outgoing Queue Refill Engine". When a client's outbound queue runs dry, a refill job is posted here rather than blocking the outgoing packet handler thread. This prevents one slow client from stalling outbound processing for all others. ----
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