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OpenSimulator Internals/Connector Architecture/GridUser Connector
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=== AssetServerPostHandler === OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs Handles: POST /assets Two behaviors depending on whether an ID is present in the path: {| class="wikitable" ! Path !! Behavior !! Calls !! Returns |- | POST /assets || Store new asset || IAssetService.Store(asset) || XML-serialized string (the assigned ID) |- | POST /assets/{id} || Update existing asset data || IAssetService.UpdateContent(id, asset.Data) || XML-serialized bool |} Request body: XML-serialized AssetBase in both cases. Returns 400 Bad Request if deserialization fails. The update path (with ID) only uses asset.Data from the deserialized body -- the rest of the AssetBase fields are ignored. ----
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