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OpenSimulator Internals/Walkthroughs/Avatar Change Outfit
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== 4. Appearance Sent to Other Clients (Deferred) == AvatarFactoryModule.HandleAppearanceUpdateTimer() β SendAppearance() After m_sendtime (default 2s), timer drains m_sendqueue: # Calls sp.SendAppearanceToAllOtherAgents(): #* Iterates all root ScenePresences. #* Calls ControllingClient.SendAppearance() for each -- sends AvatarAppearance packet with new VisualParams and baked texture bytes. #* Respects parcel visibility (ParcelHideThisAvatar). # Calls Animator.SendAnimPack() -- sends current animation state. Other clients now render the avatar with the new appearance. ----
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