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== Initialisation Sequence == === Simulator side === # Reads AssetServices from [Modules] -- exits if name does not match # Loads LocalGridAssetService plugin -- throws if missing or fails to load # Loads HypergridAssetService plugin -- optional, skipped if not configured # Loads AssetPermissions from [HGAssetService] if HyperGrid enabled # Creates two worker queues: #* m_localRequestsQueue ("GetAssetsWorkers", 2 threads, 2000 capacity) #* m_remoteRequestsQueue ("GetRemoteAssetsWorkers", 2 threads, 2000 capacity) # Cache (m_Cache) is acquired in RegionLoaded(), not Initialise(). Must implement ISharedRegionModule or is rejected. === Server side === AssetServiceConnector (OpenSim/Server/Handlers/Asset/AssetServerConnector.cs) runs inside ROBUST. On startup: # Reads LocalServiceModule from config -- throws if missing # Loads IAssetService plugin -- throws if load fails # Reads AllowRemoteDelete and AllowRemoteDeleteAllTypes -- sets AllowedRemoteDeleteTypes enum # Reads RedirectURL -- passed to GetHandler # Creates IServiceAuth from config # Registers four HTTP handlers: #* AssetServerGetHandler -- GET /assets #* AssetServerPostHandler -- POST /assets #* AssetServerDeleteHandler -- DELETE /assets #* AssetsExistHandler -- POST /get_assets_exist (no auth) # Registers three console commands: show asset, delete asset, dump asset ----
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