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== AttachObjectInternal() == Attaches a SOG already in the scene to an avatar. # Rejects if any avatars are sitting on the object. # Resolves attachment point: uses explicit point, or stored LastAttachPoint, or left hand as fallback. # Rejects if > Constants.MaxAgentAttachments already attached. # If not appending (WearReplacesAll): collects existing SOGs at same attach point for removal. # Calls DetachSingleAttachmentToInv() for each displaced attachment. # Calls UpdateUserInventoryWithAttachment() -- updates inventory item to reflect new attach point. # Calls AttachToAgent() -- physically attaches SOG to avatar in scene. # If resumeScripts: CreateScriptInstances() + ResumeScripts(). # Fires EventManager.TriggerOnAttach(). ----
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