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OpenSimulator Internals/Connector Architecture/Gatekeeper Connector
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=== GetMapImage() === public UUID GetMapImage(UUID regionID, string imageURL, string storagePath) Downloads and stores a foreign region's map tile as an asset. Sequence: # If no AssetService: returns m_HGMapImage (00000000-0000-1111-9999-000000000013) immediately # Builds filename: storagePath + regionID + ".jpg" # If file not on disk: downloads from imageURL via WebClient.DownloadFile() # Opens as Bitmap, encodes to JPEG2000 via OpenJPEG.EncodeFromImage() # Stores as AssetType.Texture with random UUID, name "region {regionID}", creator = regionID # Returns the stored asset UUID Exception handling: entire sequence wrapped in bare catch -- logs "probably already in the cache" and returns m_HGMapImage. This catches OpenJPEG p/invoke failures specifically (comment says "LEGIT"). m_HGMapImage (00000000-0000-1111-9999-000000000013) is the fallback UUID returned on any failure. ----
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