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=== Avatars === Key-value store. One row per attribute per avatar. PrincipalID + Name form the composite key. {| class="wikitable" ! Name pattern !! Value format !! Notes |- | _ap_N || UUID or comma-separated UUIDs || Attachment point N -- asset UUID of worn item. Comma-separated for multi-attach points. |- | Wearable N:0 || inventoryUUID:assetUUID || Worn wearable layer N. 0=shape, 1=skin, 2=shirt, 3=pants, 13=physics, etc. |- | AvatarHeight || float || Avatar height in metres |- | AvatarType || int || 0 = classic system avatar, 1 = mesh avatar |- | VisualParams || comma-separated bytes || 253-element appearance slider array -- body shape, skin tone, hair color etc. |- | Serial || int || Appearance version serial number |} Attachment point numbers follow the SL/OpenSim standard: 2=chest, 5=left hand, 12=hair, 40=left foot, etc. Multi-attach points store comma-separated UUIDs. Sample data (Jagga Meredith, 13 rows): AvatarType=1 (mesh), AvatarHeight=1.6885326, 4 attachment points, 5 wearable layers (shape, skin, shirt, pants, physics). ----
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