Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Open Simulator Technical Help
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
OpenSimulator Internals/Walkthroughs/Avatar Acquires Inventory
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Case 2: Take (no-copy object, or owner taking back own object) == Avatar takes a no-copy object, or picks up their own placed object. === 1. Client Sends DeRezObject === # Viewer sends DeRezObject packet with action = Take. # Same permission check path. # Calls IInventoryAccessModule.CopyToInventory(DeRezAction.Take, folderID, objlist, remoteClient, false). === 2. Object Serialised (same as Take Copy) === CopyBundleToInventory() with Take: * Destination folder: original FromFolderID if owner taking back own item and folder still valid; otherwise Object folder. * Asset created and stored, inventory item inserted. === 3. Object Removed from Scene === DoPostRezWhenFromItem(): * If item is no-copy (CurrentPermissions & Copy == 0): InventoryService.DeleteItems() removes item from inventory first (item was previously there for the no-copy object). Scene.DeRezObjects() also: * Calls DeleteSceneObject() -- removes SOG from scene graph, removes from SimulationDataService (prims table). ; DB writes: * assets -- INSERT: serialised object XML * inventoryitems -- INSERT: new item (or UPDATE if SaveToExisting) * inventoryitems -- DELETE: original no-copy item if applicable * prims/primshapes -- DELETE: object removed from region storage ----
Summary:
Please note that all contributions to Open Simulator Technical Help may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Open Simulator Technical Help:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
OpenSimulator Internals/Walkthroughs/Avatar Acquires Inventory
(section)
Add topic