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== CompleteMovement() == public void CompleteMovement(IClientAPI client, bool openChildAgents) Triggered by OnCompleteMovementToRegion event from viewer. * For teleports/crossings: calls WaitForUpdateAgent() -- waits up to 10 seconds for source region's UpdateAgent to arrive (sets m_originRegionID via CopyFrom()). * For real login (IsRealLogin() true): skips WaitForUpdateAgent(). * Calls MakeRootAgent(). * Sends RegionHandshake if not a crossing. * Calls ControllingClient.MoveAgentIntoRegion(). * Validates baked texture cache (AvatarFactory.ValidateBakedTextureCache()); queues appearance save if invalid. * Sends initial avatar data to all presences. * Sends appearance and animations to self and others. * For real login: calls Scene.AttachmentsModule.RezAttachments(this). * For crossing with carried attachments: restarts scripts, sends attachment updates. * For login: calls IFriendsModule.SendFriendsOnlineIfNeeded(). * Hooks RegionHeartbeatEnd for per-frame processing. IsRealLogin() check: (teleportFlags & (ViaLogin | ViaHGLogin)) == ViaLogin ----
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