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==== UpdateAgent(destination, AgentPosition) ==== Position-only update. Called frequently during avatar movement. Deduplication via m_updateAgentQueue dictionary keyed by URI: * First thread for a URI becomes the worker; subsequent threads update the map and return * Worker loops, sending the most recent position until no new update arrives * On send failure: blacklists the destination URI for 120 seconds via _failedSims ExpiringCache * Blacklisted destinations return false immediately without attempting contact Private UpdateAgent(destination, IAgentData, ctx, timeout) handles the actual PUT: * Uses PutToServiceCompressed * If OutboundVersion >= 0.3: returns immediately on success * If OutboundVersion < 0.2: falls back to uncompressed PutToService on failure
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