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== OpenSim.Region == Most of the region-specific code lives here. === OpenSim.Region.ClientStack === Infrastructure for pluggable UDP client stacks. In practice only one stack exists (LLUDP); the abstraction remains in case alternatives are ever needed. * '''OpenSim.Region.ClientStack.LindenCaps''' β HTTP/capability side of the Second Life protocol. Glues cap requests to region modules. * '''OpenSim.Region.ClientStack.LindenUDP''' β UDP side of the Second Life protocol. Glues UDP packets to scene and region module code. Future Code Map page: [[OpenSimulator_Internals/Code_Map/LLUDPServer|LLUDPServer]] (planned). === OpenSim.Region.CoreModules === The bundled region modules. This is a large package covering a wide range of functionality. Key modules documented in the Code Map: * [[OpenSimulator_Internals/Code_Map/AttachmentsModule|AttachmentsModule]] β avatar attachment lifecycle. * [[OpenSimulator_Internals/Code_Map/EntityTransferModule|EntityTransferModule]] β region crossings and teleports. * [[OpenSimulator_Internals/Code_Map/HGEntityTransferModule|HGEntityTransferModule]] β Hypergrid teleport handling. * [[OpenSimulator_Internals/Code_Map/InventoryAccessModule|InventoryAccessModule]] β inventory access during rez/derez. * [[OpenSimulator_Internals/Code_Map/AvatarFactoryModule|AvatarFactoryModule]] β avatar appearance management. === OpenSim.Region.DataSnapshot === Generates an XML summary of region contents; can be exposed to external search engines. === OpenSim.Region.Framework === The core of the simulator: scene graph, [[OpenSimulator_Internals/Code_Map/ScenePresence|ScenePresence]], scene object classes, inventory structures, and the [[OpenSimulator_Internals/Code_Map/Scene|Scene]] itself. === OpenSim.Region.OptionalModules === Region modules not considered core; could in principle be removed while retaining a functional Second Life-compatible simulator. === OpenSim.Region.Physics === Physics framework and engine plugins: BulletSim, ubODE, ODE. === OpenSim.Region.ScriptEngine === Script engine infrastructure. Current engines: XEngine (older), YEngine (current). === OpenSim.Region.UserStatistics === Exposes simulator statistics via a web page.
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