OpenSimulator Internals/Code Map/ROBUST
OpenSimulator Internals/Code Map/ROBUST
[edit]Overview
[edit]ROBUST is the grid services process. It reads configuration, starts HTTP listeners, loads service connector plugins, then sits waiting for incoming HTTP requests from simulators.
Entry Point
[edit]OpenSim/Server/ServerMain.cs -- class OpenSimServer, Main()
Sequence:
- Sets culture and .NET HTTP client defaults:
- ServicePointManager.DefaultConnectionLimit = 64
- ServicePointManager.MaxServicePointIdleTime = 30000
- Expect100Continue = false
- UseNagleAlgorithm = false
- ServerCertificateValidationCallback = ValidateServerCertificate
- Creates HttpServerBase("R.O.B.U.S.T.", args) -- config is loaded here (see Config Loading below)
- Reads [Startup] section -- throws if missing
- Reads DnsTimeout (default 30000ms), NoVerifyCertChain, NoVerifyCertHostname from [Startup]
- Calls WebUtil.SetupHTTPClients() with cert settings and max 32 connections
- Reads connector list -- merges ServiceConnectors from [Startup] with all keys from [ServiceList]
- Copies System.Drawing.Common.dll for current platform (Windows vs Linux)
- Loops through connectors -- parses configName@port/dll:class format, loads each (see Service Connector Loading below)
- Special case: LLLoginServiceInConnector gets an IndexPHPHandler added to its HTTP server before loading
- Prints robuststartuplogo.txt to console if present
- Creates PluginLoader
- Calls m_Server.Run() -- enters main loop
- On exit: m_Server.Shutdown(), Util.StopThreadPool(), Environment.Exit()
Config Loading
[edit]OpenSim/Server/Base/HttpServerBase.cs OpenSim/Server/Base/ServicesServerBase.cs
HttpServerBase constructor handles config loading. Layers are applied in order, each overriding the previous:
- Command line args parsed (-i ini file, -c console, -l logfile, -p prompt, -g logconfig)
- Ini file loaded -- defaults to Robust.ini, derived from executable name. Can be a local file or remote HTTP/HTTPS URL.
- Include-* keys scanned -- additional ini files merged in. Supports wildcards and URLs. Loop repeats until no new includes found.
- Environment variables merged in
- Command line args merged on top -- command line always wins
- Variable substitution run (ReplaceKeyValues) -- expands ${Section|Key} references
- ReadConfig() called -- reads [Network] section for port and SSL settings
[Network] minimum requirements:
- port -- required, no default, ROBUST will not start without it
- https_main, https_listener, https_external -- optional SSL flags
- cert_path, cert_pass -- required if SSL enabled
- ConsolePort -- optional remote console port
HTTP Servers
[edit]OpenSim/Server/Base/HttpServerBase.cs
- Main HTTP server created on port from [Network]
- Optional second SSL listener if https_listener = true
- All servers started before connectors are loaded
- Additional ports are created on demand via MainServer.GetHttpServer(port) during connector loading
- Handlers register into a running server during connector construction
Service Connector Loading
[edit]OpenSim/Server/Base/ServerUtils.cs -- LoadPlugin()
Connector string format:
configName@port/OpenSim.Server.Handlers.dll:ClassName
Parsing:
- Split on / -- left side is optional configName@port, right side is dll:class
- Split left side on @ -- if two parts, first is configName, second is port
- If port specified: get or create HTTP server for that port via MainServer.GetHttpServer()
- If no port: use MainServer.Instance (main port)
Loading:
- LoadPlugin() tries constructor with (IConfigSource, IHttpServer, configName) first
- Falls back to (IConfigSource, IHttpServer) if that fails
- Loaded connectors added to m_ServiceConnectors list
- Failed loads logged as errors but do not stop startup
See OpenSimulator Internals/Connector Architecture for the full connector pattern.
Main Loop
[edit]OpenSim/Server/Base/ServicesServerBase.cs -- Run()
- Watchdog and MemoryWatchdog threads enabled
- Sits in a console prompt loop
- Shutdown signal (quit/shutdown command or SIGTERM) triggers:
- m_Server.Shutdown()
- Util.StopThreadPool()
- Environment.Exit()
Service Implementations
[edit]Each service connector loaded from [ServiceList] handles one service domain.
| Service | Implementation | Handler |
|---|---|---|
| AssetService | OpenSim/Services/AssetService/AssetService.cs | OpenSim/Server/Handlers/Asset/ |
| GridService | OpenSim/Services/GridService/GridService.cs | OpenSim/Server/Handlers/Grid/ |
| UserAccountService | OpenSim/Services/UserAccountService/UserAccountService.cs | OpenSim/Server/Handlers/UserAccounts/ |
| PresenceService | OpenSim/Services/PresenceService/PresenceService.cs | OpenSim/Server/Handlers/Presence/ |
| InventoryService | OpenSim/Services/InventoryService/XInventoryService.cs | OpenSim/Server/Handlers/Inventory/ |
| AuthenticationService | OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs | OpenSim/Server/Handlers/Authentication/ |
| AvatarService | OpenSim/Services/AvatarService/AvatarService.cs | OpenSim/Server/Handlers/Avatar/ |
| GridUserService | OpenSim/Services/UserAccountService/GridUserService.cs | OpenSim/Server/Handlers/GridUser/ |
| AgentPreferencesService | OpenSim/Services/UserAccountService/AgentPreferencesService.cs | OpenSim/Server/Handlers/AgentPreferences/ |
| LoginService | OpenSim/Services/LLLoginService/LLLoginService.cs | OpenSim/Server/Handlers/Login/ |
| GatekeeperService | OpenSim/Services/HypergridService/GatekeeperService.cs | OpenSim/Server/Handlers/Hypergrid/ |
| UserAgentService | OpenSim/Services/HypergridService/UserAgentService.cs | OpenSim/Server/Handlers/Hypergrid/ |
Note: GridUserService and AgentPreferencesService source files live in the UserAccountService directory, not separate directories.
See OpenSimulator Internals/Code Map/ROBUST/GridService RegisterRegion for a detailed trace of GridService.RegisterRegion() and DeregisterRegion().
See OpenSimulator Internals/Code Map/ROBUST/PresenceService for a detailed trace of PresenceService.
See OpenSimulator Internals/Code Map/ROBUST/UserAccountService for a detailed trace of UserAccountService.
See OpenSimulator Internals/Code Map/ROBUST/InventoryService for a detailed trace of InventoryService.
See OpenSimulator Internals/Code Map/ROBUST/AuthenticationService for a detailed trace of AuthenticationService, including the impersonation mechanism.
See OpenSimulator Internals/Code Map/ROBUST/AvatarService for a detailed trace of AvatarService.
See OpenSimulator Internals/Code Map/ROBUST/GridUserService for a detailed trace of GridUserService.
See OpenSimulator Internals/Code Map/ROBUST/AgentPreferencesService for a detailed trace of AgentPreferencesService.
See OpenSimulator Internals/Code Map/ROBUST/LoginService for a detailed trace of LLLoginService.
See OpenSimulator Internals/Code Map/ROBUST/GatekeeperService for a detailed trace of GatekeeperService.
See OpenSimulator Internals/Code Map/ROBUST/UserAgentService for a detailed trace of UserAgentService.
See Also
[edit]- OpenSimulator Internals/Code Map
- OpenSimulator Internals/Code Map/Scene
- OpenSimulator Internals/Code Map/ScenePresence
- OpenSimulator Internals/Code Map/AvatarFactoryModule
- OpenSimulator Internals/Code Map/AttachmentsModule
- OpenSimulator Internals/Code Map/EntityTransferModule
- OpenSimulator Internals/Code Map/HGEntityTransferModule
- OpenSimulator Internals/Code Map/InventoryAccessModule
- OpenSimulator Internals/Reading the Code
- OpenSimulator Internals/ROBUST Services
- OpenSimulator Internals/Connector Architecture